What must D&D spellcasters do with their hands?
In my last post, I discussed how expanding options and shrinking rounds turned what Dungeons & Dragons characters had in hand into something that mattered. I showed a mindset that avoids making...
View ArticleSaving fifth-edition D&D’s evil wizards from meddling do-gooders
In more than a year of fifth-edition Dungeons & Dragons, I’ve pitted player characters against a lot of wizards. Often, a published adventure or one from D&D Expeditions offers a spellcaster as...
View ArticleThe evil wizard’s guide to defense against murderous treasure hunters
Every evil wizard occasional faces the threat of treasure hunters, do-gooders, and other barbarians. In order to exterminate such vermin, you must learn to defend yourself from their attacks....
View ArticleFour Ways the New D&D Adventurers League Rules Reshape the Campaign, and One...
The new Dungeons & Dragons Adventurers League campaign rules change treasure from a prize for looting to an award for the real hours players spend pursuing an adventure’s goal. This change aims to...
View ArticleD&D’s Animal Companions and Familiars—Choosing the Right Pet For Your Character
Many Dungeons & Dragons players love animal companions for their characters, but the game’s fifth edition suffers uneven support for the archetype. Only specific character builds gain access to...
View ArticleSpell Tactics for 8 Wizards in the D&D Monster Books and for a Wizard of Your...
Evil wizards in Dungeons & Dragons can make exciting foes for players. They have access to a range of spells that threaten characters and create tactical puzzles. But that potential seldom...
View ArticlePre-Selected Best Spells for Wizards
Even though I love playing wizards, I sometimes wish I could skip spell selection. I can easily get mired among all the options—so many seem appealing. This page serves players like me who want a...
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